When you score a critical hit with a weapon that deals bludgeoning damage, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. Short of Rust Monsters, nearly nothing in 5e deals damage to your equipment. When I came upon the solution I knew it was right (It was originally once per round, but after a suggestion in the comments section I amended to once per attack action, to fit in with action surge). Youve got Indiana Jones, Catwoman, and most importantly, Nicholas Cage as Ghost Rider. If so, it seems pretty solid. The Polearm Master feat ends up doing the same thing but with a much more common trigger, right? The main problem with whips (beyond the low damage die) is that they don't get to benefit from the Polearm Master feat like other reach weapons, which then chains into the Sentinel feat combo. You gain one superiority dice to fuel your known maneuvers, which is a d6. The closest thing I could think of to these mechanics are theGrapple andShove actions. Between bashing out new Battle Master maneuvers and fine tuning all of the above feats, not to mention playing in two campaigns and DMing a third, Ive been spending a crazy about of time thinking about, playing and creating stuff around Dungeons & Dragons recently. Each feat offers a way to become better at something or to gain a whole new ability. Pathfinder Second Edition Core Rulebook. If a law is new but its interpretation is vague, can the courts directly ask the drafters the intent and official interpretation of their law? You also dont have disadvantage on attack rolls in close quarters and passageways that are at least 5 feet on every side. Disarming Attack? Since theres no way Id allow a bonus action attack with the spear butt when its wielded one handed, and wielded two handed youd rather choose a weapon that does a d10 to go with your Polearm Master feat. Charger 8. If, for example, you play that on a crit you do max damage + normal damage (instead of normal damage x 2), you might want to consider if crits scored with this feat are just double the dice, rolling both of them depending on how powerful you want to make this feat. Who wins a Grapple contest if the checks tie? (Check out Esquiels Guide to Magic Weapons if you need some!). Castlevania's Simon Belmont is an iconic protagonist who can be turned into a versatile slayer of the undead using Dungeons & Dragons' rules. When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice. With that being said, lets make a feat to give a whip wieldersome tools to provide this type of crowd control using a whip. While hiding behind a shield of course. I gave it a +1 to hit and damage so that the whip stays relevant to the user even when theyre out of charges to cast spells. With Spear Master focused on single handed wielding Id have it apply to melee attacks with javalins as well. Short Blades Master: It makes a dagger specialist a lot more viable. Thorn Whip 5E is a cantrip, so it can be cast at first level by a spellcaster that has access to Druid spells. Note that spells with range of Self and Touch are unaffected by the feat. The final ability you get is very situational, though could potentially be cool. You know who loves finesse weapons? I LOVE THIS ADVENTURE!. Swashbuckler Thats the one I meant. Now that I think about it, I would put in war pick with the Morningstar feat actually, offering a brutal critical effect, rather than a impactful miss that the warhammer gets via the Bludgeoning feat. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier or Dexterity modifier (your choice). The Barbarians Reckless Attack gives advantage on attack rolls, while Champion gives an extended critical range, combined the result should be a lot of criticals. (My rent-paying projects all involve tourism so Ive basically been unemployed since March. Even a blind squirrel finds a nut once in awhile. Let's stay in touch! When you do so, you can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) to shove the target. My DM isn't familiar with Feats, so they don't want to let us use them at the table. The problem? Once the creature has been grabbed, you can move in a direction opposite it and drag it with you at half your speed unless it is two or more sizes smaller. Allegedly there is no measurement of its maximum length, but I figured a 30 ft. range was more than fair for D&D 5e, mechanically speaking. This is because you can only draw/stow so many daggers per turn, whereas the whip you can keep using without having to worry about drawing/stowing a new weapon. I havent yet, but its still on the to-do list! Will One D&D Patch Up The 5e Armour Table? One of the most iconic whips from my gaming experience is the Abyssal Whip from Runescape. Dont miss the latest epic adventure by Hipsters & Dragons! Crossbow Expert 3. DnD 5e - Spellcasting Feats Breakdown | RPGBOT This is a nice feat for someone like a ranger or barbarian who wants to have a bit more versatility and choice in combat. 5 Sources and Notes A feat represents a talent or an area of expertise that gives a character special capabilities. Both of these effects will increase your damage by a little bit, and they both improve the bigger the weapon you're using. SRD5:Feat - Dungeons and Dragons Wiki Casting Time: 1 action. A Gladiator feat that combines trident and net would be really cool! Let me know what you think of it if you end up using it though. You want a build where weapon damage die just doesnt matter, and that doesnt require your target be within 5ft. This allows closing and lateral movement and imparts no other restrictions on the creature's actions. No, it was for Nicholas Cage. What's the most effective whip-based build you could think of for 5e Push/Pull/Bind is 2 rolls, mine and the targets, to prevent it from being OP. Hi guys, Ive recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. Right, but they also need Dex to make the grab happen in the first place, Good points. Make a Dexterity (Acrobatics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check. ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. Naturally speaking, it must be a powerful item hence the +2 bonus to attack and damage. Roll vs AC (No Modifiers in off hand Dex Mod in strong hand), Roll of 1: Critical fail -Whip hits player for critical damage and is restrained (Dex Save to break) The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. The failure of my new weapon properties to excite the D&D masses left with me a problem, as I still want my weapon choice to mean something it drives me a little crazy that wielding a mace in Dungeons & Dragons is almost identical to wielding a quarterstaff, shortsword, scimitar or spear. Mostly I wanted to reflect the versatility of swords in combat they dont hit as hard as a top heavy axe or mace, but they are faster to swing, easier to parry and counter with, and they are sharp all over. I'm going to make thisway harderthan itneeds to be. Whip Master: Flavourful and makes the whip a more viable choice. Open daily 9 a.m.to 6 p.m.Monday and Thursday evenings 8 to 10.: Music on saturday Afternocns.ADMISSION, 25c.Annual Meeting.The Annual Meeting of the Shamrock Amateur Athletic Aszociution will be held in the : Young !.L.and B.Association Hall, O'Con- \u2018nell Street, on Monday, March 28th, 1904, at 815 pam.to receive Directors\u2019 report . Learn more about the Wizard of Combat GMing course and my D&D 5e Combat course here! You are at your best keeping your opponents at bay. Its a little untidy, esp. My solution then was to create a new Whip Master feat, by fusing a constant benefit of using a whip, with a more focused version of Martial Adept, with just access to maneuvers that make sense for this particular weapon. Its a shame that theyre so mechanically lacking in D&D 5e. You've practiced casting spells amid combat, learning techniques that grant you the following advantages: You have an edge on Constitution saving throws that you make to keep your concentration on a spell once you take damage. +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. 2023 Wizards. JavaScript is disabled. Using indicator constraint with two variables. If it stacks many will say a critical range of 18-20 (15%) for levels 3 through 14, and 17-20 (20%) for levels 15+ is overpowered. *Plus Blinding Strike, Combination Attack, Crippling Attack, Defensive Stance, Disabling Strike, Preemptive Strike (Handaxe only), Showboating Attack and Whirlwind Defense (Battleaxe and Greataxe only) if you want to include my homebrew manoeuvres in your game. +1 Whip Master Feat (5e) : r/dndnext - reddit -Damage: 1D4, Roll of 19 or above (Apply Damage to any action): Which should be the dominant model here. D&D 5E How can the whip be optimized as a weapon? - EN World Fencing Master Oooh, I havent heard of the Duelist subclass, and I cant find it online. When you say "+1", do you mean that it's a half feat (+1 to Dex I assume)? I did finally add the same restriction to recovering expended dice, as the Sword Master feat, for the same reasons given previously. Whips are practically made for rogues. It made me think of important details. However, its actually a bit worse than a dagger since you can throw one 20/60 ft. At certain levels, your class gives you the Ability Score Improvement feature. Nice work on the D&D community! Eldritch Invocations - DND 5th Edition - Wikidot But while Martial Adept would give me some of the capabilities Im looking for, it doesnt for example cover swinging from trees and chandeliers (important oversight if you want to play Indiana Jones). If we give rogues proficiency with whips the weapon now has a niche. Every weapon is classified as either melee or ranged. He turns to +1 bonuses a lot, which I find rather boring and flavourless, with a high fiddle to reward ratio, and some of the other mechanics seem a bit clumsy too. Calculating probabilities from d6 dice pool (Degenesis rules for botches and triggers). Thorn Whip 5E is exclusively a Druid spell, so all Druids have the ability to cast it, as well as anybody who has access to their spell list through the feat Magic Initiate. At what level can you cast Thorn Whip? You gain the following benefits: When you weild a polearm such as a glaive, halberd, quarterstaff, or spear and you hit a creature that tries to enter your reach with an opportunity attack, it takes 1d4 extra piercing damage from the weapon and its movement speed is halved until the start of that creatures next turn, potentially losing its attack(s). I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. If you succeed, you either knock the target prone or pull it 5 feet toward from you. Charm Monster is a bit more powerful, so I gave it a cost of 3 charges to keep it in line with similar items that value a 4th level spell at 3 charges. A while back I tried to add some realism and complexity to weapons in 5th edition, and create mechanic distinctions between the list of arms in the Players Handbook, so as to offer players a meaningful choice when selecting their equipment. Report a bug The Linguist Feat: A Key To Success In Dungeons And Dragons Spell Sniper Feat Guide 5e: 29 Spells You Can Supercharge This might be overpowered. The real flail was a two-handed peasants weapon. Joining the 50,000 gamers that read Hipsters & Dragons each month is as easy as looting a kobold's corpse. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. You must use the new roll, even if it is a 1 or a 2. I like the idea of having a grapple check restraina creature and it makes sense thematically if youre able to wrap your whip around the creature. I was just suggesting other options to work with it. There are 29 spells in D&D 5e that involve making attacks and have their ranges doubled by the Spell Sniper Feat. A die is expended when you use it. Hey I mean, any excuse I can have to play a battle master is worth it! Today. Please enable JavaScript to get the best experience from this site. In 2020, Hipsters & Dragons was featured in the mainstream UK media, talking about D&D. But certainly there are some good ideas in the mix, so go read. Yes its simple, but its also excruciatingly dull. Mage Hand PHB: Take the Telekinetic feat instead. POLEARM MASTER FEAT Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds This limits them as an off-hand weapon choice whereas daggers would still be of use there. Whip - Equipment - D&D Beyond I am thinking of building a whip using character and was wondering how to optimize the whip as a weapon. Whip Mastery Prerequisite: proficiency with whips You have mastered the use of whips as deadly weapons through hours of practice. Design Notes: When trying to build an Indiana Jones character for a Tomb of Annihilation campaign, I realised IJ was a rogue and rogues dont have proficiency in whips, hence I had to build that into the feat. 2016&Wizards&of&the&Coast&LLC& 3&)The)bonus)to)attack)rollscaptures)the)idea)that) your)focus)makes)you)better)with)blades)than) you)arewith)other)weapons. The bow of the viper has 4 charges and regains 1d4 expended charges each dawn. People start with the viewpoint that the official rules are the word of God, and anything you do to try to fix/improve them is tantamount to heresy to the extent that sometimes impressive feats of mental agility are performed to defend their flaws and foibles (D&D shouldnt try to be realistic, its perfectly balanced, its not balanced, but its better that way whatever serves the argument basically. One of my players wants the ability to grapple other creatures at range when using a whip (think Indiana Jones wrapping his whip around things). War caster 5e feat cantrip dnd | Combining Warlock features & Whip Trip Attack 3. Minimising the environmental effects of my dyson brain, Replacing broken pins/legs on a DIP IC package. So with that in mind, I wanted to create a whip that could serve as a solid offensive weapon, but have the ability to charm creatures as well. A bian, or hard whip, is a ribbed metal rod often used as a training sword. While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone. No need to talk about "shoving" a creature here. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10 & be bound until player releases or Dex Vs Dex contest succeeds This makes it un-desirable for any class that gets Extra Attack. Here's a really silly idea: vuman Hexblade 1 / Lore Bard 5 / Arcane Trickster X, starting with Spell Sniper, Reach Booming Blade shenanigans, and plenty of wrathful smites from Hexblade with bard slots, using cutting words on their checks to break it. Do I need a thermal expansion tank if I already have a pressure tank? I dont like the maneuver dice mechanic, but thats my personal preference not an inherent problem with the idea. If you have no levels in monk, your ki points will . I also found whips work great with attacks of opportunity since they have extra reach, and the dual wielder feat can be pretty nice with them as well. I feel like this had to have been an oversight or something. Instead, I opted for it to simply half the targets movement speed for a turn. Prerequisite: 5th level As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. Of course you dont get sneak attacks (unless you multiclass) but it provides some really great utility. So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. Whips are fun, flavorful, and iconic weapons. If this were a feat for say, a greatsword, it might be a bit overtuned. This is a simple, but flavorful weapon. Bladesinger 5e | A Wizard's Guide to Martial Spellcasting Redoing the align environment with a specific formatting, Acidity of alcohols and basicity of amines. Whips are really weak compared to other martial weapons and I'm trying to balance things out a bit using the ideas and mechanics behind of the "Revenant Blade" and the "Polearm Master" feats. Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. It just doesn't ring true to me. Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. A plus 1 is very meh, but clearly a shield is still useful so a +2 is too strong. Your ki point maximum increases by 1. One of the finest adventures on the Guild!. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. Yet, so many rogues already use bows or crossbows which gives them even more distance between the enemy compared to a whip. Now theres a bit of mechanical difference between wielding a warhammer, flail or morningstar, plus the Battle Master maneuvers offer a chance to personalise your capabilities further. 9 NEW Weapon Feats for 5th Edition Dungeons & Dragons Your weapon reach extends to 10 feet, and other creatures provoke an opportunity attack from you when they enter that reach. I am thinking Halfling (because it is my favorite race) Fighter 3 (Battlemaster) for all the trick shots as a base. Ghost Riders Chain is a magical whip that bends to the will ofGhost Rider. If you succeed, you either knock the target prone or pull it 5 feet toward from you. You gain the following benefits: Increase your Dexterity score by 1, to a maximum of 20. July 13th, 2020. (i.e. How can we prove that the supernatural or paranormal doesn't exist? The Abyssal Whip is a powerful weapon and extremely accurate. Select a feat from the list to view it here: Manage Homebrew . This is the main reason why I created the feat. Today's Unearthed Arcana presents a selection of new feats for Dungeons & Dragons. I found your article very responsive and easy to understand. Not bad. But thats less fun! Vampire Killer is unique in that its a whip but has the head of a flail or mace attached to its end. of movement while imposing therestrained condition on an enemy that they could still hit with a one-handed weapon. PDF UA Feats JC - Wizards of the Coast In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? Trip using a bonus action to try and shove a creature prone is fair in my opinion. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. I rarely see them used which is a shame for a weapon with so much flavor. The aura extends 5 feet from you in every direction, but not through total cover. Lots of great ideas. It holds a maximum of 3 charges of the paladinsDivine Sense ability. Because it's a weapon-specific feat, comparing it to the "Revenant Blade" feat is more appropriate. Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! You also cannot attack a creature that is grappling you when you weild a polearm with the Heavy, Reach and Two-handed properties against creatures within 5ft of you. im actually playing a dullahan arcane trickster rouge in a game and harassing the battle field with a whip and spells is a pretty big theme of their kit so our next lv up im definitionally gonna toss this at our dm. You have advantage on attack rolls against a creature you are grappling, as well as against creatures that are grappling you. Anyway, thanks for the opinion. A feat that was used as a prerequisite for another feat or ability cannot be removed unless a rule says it is . Ok, yeah I think your version is pretty good and seems more realistic too. You gain two superiority dice, which are d6s. I think this is balanced enough to at least give some playtesting to. Is this homebrew "Acrobatic Grappler" feat balanced? Id lump the war pick in with the warhammer historically most warhammers comnbined a flat bludgeoning face and a vicious spike. I hesitated over giving Whip Masters two superiority dice, but the swinging bonus action is incredibly situational (you could even remove it from the feat, and just improvise such actions), so I think the feat is balanced ok against the other feats, given than whips only do d4 damage and there arent many magic whips out there! Thanks for taking the time to feedback on these! (I certainly would never offer the greatsword it although then again maybe you could grant greatsword finesse with a feat, if you set a Strength minimum of 13 for example). In this post I fix that using homebrew! You can use a bonus action to enter a defensive stance until the start of your next turn. Dungeon Solvers . When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. I was really pleased with my creation, but the response so far has been underwhelming. As the players get embroiled in the librarys tangled web of politics and personal enmities, dark forces are at work trying to uncover Candlekeeps fabled Vault of Secrets. Instead youve got a deadly combo now, by picking both feats! If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. dnd 5e - How does Polearm Master interact with Quarterstaff and Whip If theyre willing to use a whip instead of any of the other great one-handed weapons theyre not heavily invested in dealing a lot of damage. Using a Whip - Tips & Tactics - Dungeons & Dragons Discussion - D&D When you score a critical hit with a flail, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw, or be knocked prone. It may not display this or other websites correctly. With Valor or Sword Bard you can get an extra attack at 6th. And halving damage is something we should be used to with Dexterity saving throws etc.. What I like about it is that clerics often fight with blunt weapons and this pairs well with the war clerics Divine Strike ability, or even the paladins Divine Smite (my intention is that damage dice from divine powers would do full damage. Homebrew for Whips in D&D 5e - Dungeon Solvers A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. Feats should be more generic than having so many options, although it isnt bad of course. It pains me to say that the most powerful whip I created was not for anyone in the Castlevania series. It feels more fun. New weapon properties are not for everyone, it seems! Special attacks are a bit difficult to translate to D&D 5e, so I opted for it to be a free proc on a natural 20 instead. Buy this 5e adventure with an old school flavour for $5.95 on the DMs Guild. All bullets stacks. I built it this way, so you dont have to take DD at all, or at least you dont have to take it first. The result was 19 new weapon qualities that meant no single weapon was exactly the same. You favour balance, manoeuvrability and improvisation in combat. Check with your DM to see if what you find here is a good fit for your table if you are going to be using . This feat will also allow you to make use of your bonus action by attacking with a second hand crossbow, if you feel so inclined. I think it depends whether "optimizing a whip" means taking the whip as a given and trying to build the most effective character within that set of constraints, or whether it means "finding a niche where using a whip is better than other available weapon choices". The best answers are voted up and rise to the top, Not the answer you're looking for? Search by name on the left, click feat name to display on the right. Welcome to this Dungeons & Dragons 5th Edition wiki. You're already writing out the mechanic. But overall if you give the Dex based fighter longswords and greatswords to play with, then arent you waving goodbye to the Strength based fighter? Why does Mister Mxyzptlk need to have a weakness in the comics? Eszteban, the Archmage of the Gossamer Robe Order, hides atop his tower in the Gleaming Cloud Citadel, denying his fellow wizards access to the knowledge of the Upper Library with a series of deadly traps and obstacles. How Does the Chef Feat Work in 5e? Comment* Acid Arrow (2nd), Range: 90 feet: 4d4 + 2d4 acid damage (with guaranteed damage even on miss) is great to be able to apply from range and past cover. This characters goal is not necessarily to deal damage but to harass their enemies and manipulate the battlefield with a reach weapon. War caster 5e feat in dnd prerequisite: The ability to cast at a Minimum of One spell. When wielding a rapier or scimitar, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include these new Battle Master maneuvers.

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